What this page is for
A home for interactive work that curious visitors can open even if they do not want a deep technical article.
This is the more playful side of the site: visual systems, public prototypes, and the pieces that are easier to understand by touching them than by reading a long essay first. If you came here from a social bio or a virtual-world profile, this is probably the right first stop.
A home for interactive work that curious visitors can open even if they do not want a deep technical article.
Not a noisy demo reel. Not a cold dashboard. More like a small digital room with a few things worth touching.
The globe shows approximate visits in a short rolling window, collected at the edge and rendered as a lightweight visual signal. Live mode shows fresh arrivals. History mode turns recent traffic into softer hotspots, so the scene has both pulse and memory.
Approximate locations, short retention, and no attempt to turn every reader into a profile.
The poster paints first, the heavier 3D scene wakes later, and the page still works if WebGL never does.
It gives non-technical visitors something immediate to play with while still pointing technical readers back toward the build notes.
Tip: drag the globe to pause the drift and inspect a region.
If you want the implementation details immediately, the repository is the shortest path.
Open GitHubThe technical explanations and trade-offs live in the blog, not only inside the source tree.
Read the blogIf you arrived from a profile link and just want context, the About page is the fastest orientation.
Open aboutThese entries explain how the experiments are built, where they fit, and what trade-offs were made to keep the site fast and readable.
Why this blog starts with Astro, a deliberate WebGL island, and a bias toward edge-readable systems.
Treating hydration as a design constraint leads to cleaner reading experiences and a healthier performance budget.